Part 21: Summer/Autumn 1992

Welcome back to Scenario C! Last time, we did some exploring and also some hunting. It also seems that Linda and Ken really have gotten married during the time while he was incapacitated.
Today, we'll continue with the relaxed mixture of hunting and exploration, although it's time to visit a new location which we haven't really seen before and it's also time to start meeting some new animal species!

And so here we are, just outside Hardia. It's been a while, but I think it's time to head up north for a bit again!

In order to that, of course, we'll make use of this convenient tunnel northwest of Hardia. In scenario B, this tunnel was closed, but now it's of course open again, considering that this time there are no parts of the world which are off-limits to us. So let's head out there and do some more hunting to start with.

For example, those barely visible dots flying around on the screen...

...are, of course, fleas.

Here we can also easily find some dolphins, although they can be found elsewhere too, as we've seen in Scenario B.

Also in the northern parts are found otters. As mentioned previously, it's important that you capture them before 1997. I mean, that's still plenty of time, really.

Probably best to avoid fighting eagles for now. They're just a bit too strong for us still.
But, since we're already close by, let's go and visit again Battle Park and see how things are looking there this time!

Here we go.

This gentleman sitting here has a thing to say.

A secret hunting ground, you say? Hm.

Also a bit of tutorial from this guy here working at left luggage counter.

Yeah, we know this already too. Don't grind for levels, it really doesn't work in this game!

Also up on the Bird Line counter.

Ah, so in this version of events Koshikata is not abandoned, huh?
Anyway, going in...

...brings us to this farm. Let's first talk to this lady here.

Wow, ok.
Talking to the other peron standing at the fence...


Well, we did hear this one before, but now it's actually relevant to us since we will definitely want to look into it in this scenario.

Any guesses on what this mysterious animal might be?
Also, the public opinion on the Broncos doesn't seem particularly high, huh?

Over here, there is also a hunter.

Ok, let's head over inside.

Inside, we'll first take this staircase down...

Here we find Mr. Bronco.


Back upstairs, talking to this guy...

So this is another (minor) game mechanic. As he says, you can bring here a male/female pair and then next spring you get several of their offspring (up to 8). Obviously, this will not give you any species you don't already have, but if you need a bunch of animals to make a piece of equipment, it might save you some in-game time to do this instead of spening time hunting them. Obviously, this is very situational and probably not super useful in most cases.

And then this guy here in the corner...

We've seen this before, but not yet used--setting traps to catch animals. Eventually Ken will learn to do it himself, without the aid of a shop.

Next, we'll go into this building with glass doors.

First, the gentleman sitting here at the table.

We definitely will. Who knows, maybe we'll even run again into Angela, the famous travelling songstress?

We stop by the bank to take out our salary money!

Back outside, we'll head out into the equipment shop.

This person here has an interesting comment...

This farm just seems like overall not a great place.

Outside, another hunter off to the side of the shack.

Yeah, we've seen the ruins and the archaeological digs in a few places. We'll have to look more closely into all that.

Here, of course, is the tent where hunters can fight each other for prizes. Let's go inside.

This gentleman here...

We'll have to check and see how Panheim and/or Elizabeth are doing in this timeline!

This hunter here has a comment.

Champion's belt is of course one of the rewards you can earn for fighting here.
And so that's about it for here, for now. Most of the rest of the dialogues is the same as before, really.

So at this point, we'll do some more capturing before we proceed. In order to do that, we'll take this tunnel that leads to the area west of Battle Park.

As we approach the tunnel exit, we ca talk to this person for a short reminder.

We are indeed carrying some rotten mean, that's why I picked up that duck meat last time during spring, so it would become rotten by the time summer comes, so we can catch some hyenas. So thanks for the advice, but we'll proceed as we are!

After some wandering, we finally find ourselves accosted by a bunch of hyenas!

Oh, wow, that's quite a few of them! They always show in large groups and it's not so unusual to get 10+ of them in one fight! However, usually most of them will run away pretty much immediately so it's not too big of a deal. Otherwise, the benefit of having a weapon that hits everybody at once is pretty clear in situations like these!
After capturing a pair, it's best to just get rid of the rotten meat immediately, so that they wouldn't keep chasing you!

Over in the far nortwestern part we find...

...some goats! Luckily it's not snowy around so this will be easier than usual.

Finally, walking around these northern forests...

...you will typically run into some weasels disguising themselves as trees!

Turns out, we're right next to Eterna! It's been a while, so let's stop and see how those folks are doing!

As always, the people from left luggage counter have some good advice!

Well, ok, let's head inside...

...where as it turns out is no longer constantly Christmas! Although they didn't exactly take down all the decorations.
The person in white shirt will give us an update on this topic!

You will recall that in Scenario A, this town was quite the tourist trap because of its constant Christmas thing. I guess now that it's a town like any other, tourists aren't coming so much any more.

They do still have a bunch of hotels, though. So let's go in.

If we talk to the priest first...




Ugh, just go away.
The guy in white:

Ah, yes, I remember that guy from Scenario A. He was a pain in the ass when you wanted to get an optional/missable scene with Elizabeth because he wouldn't let you in and you had to try many times until he does. I hate him.
If we go over to the inn on the opposite side of the road...


Well, hopefully it works out for you, buddy. For us, we'll go and check upstairs.



Back outside, we have also this person here.

Well, we're already married, actually. Under slightly unusual circumstances, admittedly, but still...
Since we're on a tour, we'll have a look at that inn too.


Upstairs...


Lina Valley is that town right next to Eterna. We haven't been there yet, however we will make our first visit today!

On the other side of the walkway is not another hotel, but a combined animal trader/butcher shop.

These guys don't have anything new to say, so we'll head directly upstairs.


Okay, this one is a bit on the unsubtle side.

Next on our tour is this random person here.



The priest here is looking for donations.


Sure, we'll give 1G. Let's see if it gets us anything.

This lady here has an interesting comment.

It seems the relationship between Elizabeth and Panhein also worked out better in this timeline, huh? Although that proposal is quite something...

Well, ok, let's head into the mansion then.

This guy here in this place which looks like it's where all the Christmas trees have come from.


Over on the upper floor next to the entrance to where Elizabeth's office used to be is this rather well dressed lady.

That is a surprisingly random comment...
But anyway.

Going into the office, we can see that Elizabeth is indeed not there. However...

...it gives us a chance to look around the side rooms.

It's all rather elaborate, isn't it?
(By the way, you can get a pig sausage from that fridge in the top left corner. They are all about pig sausages here in Eterna.)
But well, for now there's nothing else to do here, so let's just go up to the top where the Confession Tower is. Presumably this is the place where we had the showdown with Nek in Scenario A!

We can just climb the usual series of steps to get there.

Up there, we find two people. Let's talk to the man first.


And then if we approach the woman...

Uh, yeah, I guess this confession didn't go so well.
In any case, this is all in Eterna for now. But before we go...

...I'm sure you will be happy to see that this time there isn't anybody imprisoned in those underground cells.

We can also see that this "famous" door is already open. Unfortunately the chests which previously used to contain a weapon (jellyfish needle) and a piece of clothing (sheep sweater), in this scenarin they are empty. Nevertheless, I will remember next time to buy some better clothes/armor. We have upgraded the weapons, but we could improve our defence situation a little bit too. Next time, though.
Anyway, let's get out of here.

Exiting from Eterna, we are informed that it's now Autumn 1992.

Also, since we are right here. Let's go and have a look at Lina Valley, since it's right next door!

That's definitely a weird name for a dungeon/cave, but as always, this really is its official name, as evidenced by this page of the game guide:

But then again, most dungeons in this game have somewhat weird names.
Anyway, getting in...

..we find out that the news bulletin has been updated!
N.K. NEWS BULLETIN
A Miraculous Recovery of the Male Ark Crew Member
Ken Challenger, who was seriously injured in an accident one year ago, has finally returned to the ark project! It is said that it is all thanks to devoted nursing and care by his loving wife, Linda. We sincerely with them both the best of luck!

The person at the left luggage counter has an ominous comment.

Continuing inside...

This place definitely doesn't look particularly inviting! But let's talk to this gentleman standing on this terrace.

Note: despite this description, it's just a normal animal dealer same as everywhere else. Also, the cave has other entrances--one is at G-Factory and the other can be reached through that "secret" door in Elizabeth's mansion basement.

Using this staircase takes us indoors.

We stop to withdraw our money from the bank, and have a chat while we do that!

We'll check out the animals in the cave soon enough. Most of them are species we have NOT yet seen.
Let's also talk to the person sitting at the table.


On the other side is the equipment shop! (By the way, the above screenshot is not broken/half-loaded. The bottom part is just a part of the wall around the whole structure. But it looks weird from this angle.)

One of the few useless bits of advice given by the NPCs. The outside season and temperature has no influence on Ken and Linda whatsoever. It does, however, influence which animals may or may not appear and how strong or weak they are, as we already know. G-Factory is, of course, located far enough north that it's always covered in snow there.
We can also talk to the guy in the butcher shop next door.

This might come as a surprise, but he's describing yet another game mechanic. If you are being accosted by animals, you can throw meat on the ground to distract them and get away. Also some animals can only be caught in this way. I will demonstrate it in the next update.

Taking that staircase down, brings us to where, as already mentioned, animal dealer and pharmacy operate their shops right next to each other! First we talk to the animal dealer.

And then the person working in the pharmacy.

If I recall correctly, it's in fact possible to find an actual drug dealer in a tent somewhere in Sperm Lina who sells those performance enhancing drugs and stuff. We will look for him when we go there.

Over on the other side of this floor, there is a guy standing in front of a room.


His father is over here in bed...

If we exit north from this building...

...we get into that area we were able to see from the terrace above. There is a hunter here to talk to.

Sure seems like it. In fact not many places on this planet seem to be doing particularly great. Walking in acid does in fact damage your HP very slightly, so don't do it. Except in places in the cave where you're forced to as there is no other path.
Also, sulfurous acid in reality is colourless, not white, so this one here is probably mixed with some minerals from the cave or something.

If we take that big staircase up, we reach an area with a couple of metal shacks. You know what, let's just head to the bar, why not?

A few people to talk to here... Let's start with the hunter standing to the left of Ken.

We can also talk to the very skimpily dressed dancer on the podium

The waitress in bunny costume (a bit hard to see but she's standing next to the bar counter), surprisingly only has a capture hint to give us.

The big lake to the south can get frozen in winter and you can also find penguins there during that time, so this is not a super useful hint.
Finally we can talk to that lady standing by the sink in the kitchen.

Well, I don't know, with all the acid it seems to me that Angela has a valid point here. Anyway, maybe we'll run into her somewhere over the course of our adventure? Let's hope so!
Taking that staircase up...

...we get to the area where the guest bedrooms are. We can of course talk to the guests, as always.

Dude, you definitely think too much.

The reception desk for the inn is on the other side.

And this shows why you really need to keep talking to all NPCs constantly. Basically, we're now quite far up north, but the location K-24 is all the way down in the caves of Samakia, so the animal this is referring to is the hydra, which you can only catch if you get attacked while camping overnight. Cute they are not, though!

Back outside, there is this guy standing by the barrels...


One of the other shacks houses a doctor who will patch you up if you get knocked out in battle. We're not here to talk to him, though...

I only came in to show you what the hospital beds look like here.

Around the back and in the corner here is another person...


And then, taking this staircase down...

...leads into the house.


At the other end of the house, there's another person.

All righty then. That's all we're going to do here for now, so let's make our exit.

While we book our flight, we can have a short chat with the Bird Line employee.

Of course, you will recall that Bird Line does provide a "pickup" service, but it's not cheap. However, it should not surprise you that the stuff she's talking about is indeed an ability Ken will be able to learn soon! However, this ability is not learned by leveling up, but you have to trigger a specific event in-game to get it. We will of course make sure to do so when the time comes.
Anyway, let's take a flight back to Hospico for now.

We won't be going inside this time (also, man, it's still completely flooded around here, huh?).

Instead, we'll head to this cave, which is a bit southeast.

This place is called Dagpond and I guess it's also a bit flooded at the moment. No matter, we have a thing to do here.

We'll head up this way...

On the way, we can see this interesting situation. Because of the fact that the whole area is flooded at the moment, there is here a staircase which is not accessible! I guess we would have to come during a "drier" season, such as summer or winter if we wanted to be able to go downstairs.
Anyway, eventually...

...we can find here some hermit crabs to add to our tally.

Eventually, we get to this area, which is also flooded. But thanks to that fact, we are able to find here another new species!

The ducks!

So they only actually appear during those two seasons during the times the area is flooded. Also don't ask me to explain what is going on with their legs. Also, I know you are already curious how much more crazy did they look in the PC Engine version, and so I'll tell you. Actually the remake version looks exactly the same as the PC Engine original. This is one of the few species which really didn't undergo any design changes at all.
Anyway, after this we can make our way out back to the exit.

We'll take this tunnel back towards Hardia.

Before we go back, we'll head a bit south first...

...to catch some dogs!

Ok, now let's head back to the ark. By the way, in the next update, we'll finally start figuring out what is up with those ruins that you can see in a few places around the world (like the one visible here on the screenshot).

Back in the ark, we'll hand in everything we've caught today.

We're informed that we have so far captured 20 species total. So we still have a full 100 to go. This will take a bit of time, I think.
Well, ok. I think we can stop here for toda--
Actually wait, I almost forgot.
We still have that message that we haven't listened to! Let's head quickly into Hardia and see what that's all about.

The message is from a person unknown to us.





That was kind of weird.

But I guess she's waiting for us here at the hotel, so we should go and have a chat. Next time, though.
So this was kind a bit of a leisurely start to this scenario still, however from now on things are going start to happen a bit more, including also broadening of our exploration.

Today, a nice collage with illustrations of bits from various cutscenes!

Speech bubble translations, kind of in three columns from the left:
KANZENBAN = The complete version (also the title under which the Sega Saturn port was sold).
(Left)
1. Insect-robot: "3... 2... 1... Attack!"
2. Emory and Sachiko: "How about Sachiko!!"
3. Ark drops from the sky: "What is this!?" "The ship of salvation!!"
(Middle)
1. Ken: "Ken attacks!!"
2. Linda: "Easy-peasy, right?"
(Right)
1. Nek and Elizabeth: "Hurry up and get started..."
2. Ben doing the presentation: "Absolutely no guarantees!"
3. Ken and Linda with the dogs: "I'm tired..."
Also... What do you think, are we going to run out of illustrations before finishing the game?